Unity 2019.2 beta
- NEWS
- May 12, 2019
- 2 min read
Some of the new features in 2019.2 beta
Be among the first to see what new features and enhancements Unity has for you in the next 2019 TECH stream release. In this beta, Unity included the popular Polybrush tool as a package, added the Unity Distribution Portal to get your games and apps to new global audiences, improved and expanded the toolsets for mobile, lighting, 2D, XR, and more.
Mobile performance and tooling improvements
2019.2b comes with various smaller and bigger improvements for mobile developers.
Optimized Frame Pacing for Android, developed in partnership with Google’s Android Gaming and Graphics team, provides consistent frame rates by enabling frames to be distributed with less variance.
OpenGL multithreading support (iOS) to improve performance on low-end iOS devices that don’t support Metal (approx 25% of iOS devices that run Unity games).
OpenGL support for SRP batcher (iOS and Android) to improve CPU performance in projects that use the Lightweight Render Pipeline (LWRP). Screen brightness controls via the new Screen.brightness property (iOS and Android).
Display cutout bounding box support (Android) for detecting the bounding box around the notch(es) on Android via the new Screen.cutouts property.
What to expect from a beta
As with any beta program, you’ll have early access to new features and will be able to assist in the final steps of their development. That means you’re likely to experience Unity as less stable than a final version.
The beta phase begins once all scheduled major features have been included and a quality baseline has been established. Several beta versions will be made available during this phase and quality will improve with each iteration.
Unity 2019.2.0b1
Released: May 9, 2019
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