Parsec Frontiers - Game Introduction
- Crypto Gamers
- Apr 25, 2018
- 8 min read
Updated: Apr 30, 2018

Parsec Frontiers features a virtual economy where all transactions of items in the game are stored on a decentralized ledger. The transparency this brings is an innovation for online games that enables new business models in the industry, and revolutionize how live online game services are continuously developed and used. We believe this will be an important trend in the games industry going forward.
Introduction
An MMO that supports millions of players with thousands of digital asset classes with corresponding positional information is a highly complex and demanding use-case for blockchain technology. Having all such ingame transactions on a main ledger platform such as Ethereum or Bitcoin would both cost millions of dollars per day, not to mention that current network validation capacity would bring them to a halt. Confirmations would also be so slow that usability in the game would suffer.
Parsec Frontiers plans to combine Ethereum with an open, public custom chain with permissioned for cost, speed, capacity and storage reasons. As scalable and cost-effective platforms become mainstream, switching to a new platform will continuously be considered.
The game
Vision After Earth’s demise, humanity is desperate to colonize the galaxy and rebuild civilization. It is a galaxy without space stations, travel gates, spaceships and advanced technology. It is up to the players to explore, expand and develop this new world together.
The game universe is based on the real Milky Way galaxy, and the players are free to explore and exploit any corner of it. As they do, the persistent shared world will evolve together with the player base, from the infant gold rush age of an unexplored galaxy, to later stages of prosperity and player-run interstellar societies - and war for profit, expansion and glory.

At the heart of it all lies the virtual economy blockchain. Where other online games give players virtual value to build as they play, the time invested in Parsec Frontiers will result in tangible real world assets that can be invested or cashed out. Previous games have proven that our game design is one that will encourage hundreds of hours of trading and exploration, and infuse real economy into the virtual one. Thus, increasing the player's engagement into gameplay that can be both fun and profitable.
Gameplay overview Parsec Frontiers builds on the 4X game genre, adding its elements into a persistent, online sandbox where players are free to explore and colonize the Game Universe. You are alone in the universe, but through collaboration with other players you can accomplish grand things: Gameplay will be introduced modularly, and the game will grow together with the community. From the early exploration days, to the later interstellar civilizations and beyond.
The game is continuous, meaning that actions initiated by the player keeps unfolding when she logs off. Spaceships en route to destinations are still moving, research is still being conducted, resource extraction still taking place and production work still commencing. The player may configure notification settings to receive SMS or email alerts when not online.
Resources and extraction
There’s a vast amount of resources scattered across the heavenly bodies in the Milky Way. As players visit planets, moons, and even large asteroids, they can initiate a scan for the material they are looking for. Depending on their computational systems, they will receive information about how rich and pure a resource supply the celestial body has of it before initiating extraction. Extraction from orbit is however expensive and time consuming, and unless the player has very advanced technology, the location won’t necessarily be able to yield a profit. Therefore, analyzing the probable resource allocation in a system, estimating the probable demands, and calculating the best trade routes becomes the key to profitable resource extraction.

Even though the Universe is full of resources, not all of them will therefore be worth extracting, often limiting certain resources to small-time haulers or a few choice locations. As these mines run dry, scarcity and demand will steadily increase the prices. And as prices raises, the players will eventually find it profitable to push deeper into space, or to harvest the previously undesirable locations, potentially bringing in more resources and saturating the market. Thus, the wheels of interstellar economy keep turning if humanity endures.
Although the actual amount of resources in the Universe is infinite, the risk and cost of extracting it, coupled with node depletion as players craft, trade and travel will ensure there’s always a certain demand for everything. In the end, the actions of all players will balance the economy.
Trading
Every colonized planet has a local exchange, so habitable planets will serve as Parsec Frontiers’ trading hubs. Here players can trade any resource, component, ship or title deed. They are given convenient displays to see the local common price range of all items in the game, as well as graphs for the price- and availability history of the object.
Trading on any exchange is permitted even from a distance, meaning players can research- and put up sales- and purchase orders on exchanges far away from them should they wish. Since supply, demand and pricing can vary greatly on different exchanges, this allows players to seek out better prices, or find hard to reach components even from a distance. However, the items will remain at the exchange where they were sold. The player must either transport it or hire someone else to transport it if it’s to be used in a different system.
This will create a very dynamic economy based on supply and demand. It will also open up opportunities for players that don’t want to be pioneers, warriors or rulers, but that rather want to work in fields such as transportation, infrastructure or speculation trade.
Skill trees
Each player has skill trees to train throughout the game. The player can also choose skills to passively train over time. Learning takes a long time, and players can choose how best to focus their training.
We do not restrict actions the player can perform with their skills. However, mastering something means the outcome of actions can be much better. A skilled miner can extract far more - or additional - resources. Players more focused on governing their colonies should see faster growth, whilst tactical players experience superior results when engaging other players in combat.

Production
Production requires component materials, and access to the right type of construction facility either through owning one or arranging with another player to use theirs. Once production begins, the materials are spent by the player. Skills can modify the production time, the amount of required materials, or the quality of the final product. As production is happening, the player continues playing. The completed item can be collected when production is finished.
We anticipate players to enter smart contract agreements to share products and profits, and to hire specialized groups of players to perform work on their behalf. As an example, one player may specialize entirely in wing construction, and another group may hire her to perform work on their jointly owned spaceship. The players can configure smart contracts to make sure agreements are carried out as agreed.
Settlements and colonies
As humans left Earth, all infrastructure that was taken for granted was lost. Now, in the golden age of colonization, everything must be rebuilt from scratch. Players are free to colonize planets when they find it worth the investment. A settlement will then be established, and the player will oversee its further development.
Colonization is a hard and expensive process, and planets have varying potential. Players must carefully choose suitable environments, and plan upgrades to further its goal. A colony may simply function as an exchange where anyone can land to buy or sell goods, or specialized purposes such as construction of specific ship parts of equipment, ore refineries, or even agriculture. Players trade to ensure the colony obtains a supply of required resources

Warfare
Not all conflicts can be resolved through diplomacy, and players will occasionally be put in a situation where they resort to armed combat. Players can attack and defend strategic plots, resource extractors, construction sites and outposts. And in the depths of uncharted space, piracy is also an option for those ruthless enough. But the cost of defeat will be high, and engaging in combat is not something that should be done lightly.
Parsec is a game of tactical decision making, and combat will occur at a pace slow enough to think every action through. Captains will distribute their power across multiple systems which will make them more powerful and unlock new abilities that can be activated. They have to direct their shields as well as maneuver the hull of the ship. Simultaneously, they have to aim all weapons at enemy systems and hull location and fire them at the most appropriate time. Captains will try to gain the tactical advantage while targeting exposed or vital systems on the enemy ship with various offensive systems. Range and speed is a crucial factor, allowing more agile ships to reach a tactical position or make a hasty retreat.
Since players will fight over things that matter, it’s natural for many parties to gather at the same time. When players hire each other or unite for a common purpose, giant space battles can form. We will ensure that every ship has a purpose on the battlefield. Smaller ships are more agile than the larger battleships, while the larger ships have pure strength and systems that can protect a fleet of smaller vessels. It will take not just skilled pilots, but also brilliant admirals to coordinate the efforts and get the tactical advantage.
As players explore the depths of space, they will occasionally stumble across the relics of an alien civilization.
Ancient drones and weapon systems are a real threat when you explore systems where humanity hasn’t settled yet. But they are also a source of profit if you manage to destroy them and harvest their components. The ancient relics serve as a PVE component in the game. They will not randomly spawn, but rather new systems have a chance of containing their presence. So they function a bit like a resource. Once all hostile relics are cleared from a system it will be free from their threat. The relics will not be hostile towards players until after the end of the ‘non-aggression pact’. The most likely explanation for this is that they incorrectly assumed that humanity wasn’t a hostile race.

Battle
The first ships that will be available for purchase are colonization ships with no combat abilities. However, as mines, corporations and eventually societies establish and expand, players start producing their own ships and research new technologies. No doubt, getting offensive capabilities will be a priority for many. Exploring deep space will then suddenly carry a certain amount of danger, leaving the player to calculate not only the cost, but also the risk involved with every journey as well as the risk/reward of engaging others in combat.
Combat is kept at a tactical level, and does not reward skillful hand-eye coordination. The player chooses how to position their ship, what to target and when to utilize various systems. Combat can also occur while the player isn’t actively piloting her ship, at which point the ship AI will be able to take care of the basic decision making. Hands-on combat is more of an option for players who want to influence the outcome and feel the thrill of battle themselves.
API access
Information is key to prosperity in Parsec Frontiers. We will enable API access to extract and present as much key information as possible for the community.
We expect to quickly see the community tracking exchanges, sharing data of trading routes and travel times, calculations for mining, refining and construction, as well as skill and build pathing.

Official Pages:
Website: parsecfrontiers.com
Twitter: twitter.com/parsecfrontiers
Telegram: t.me/ParsecFrontiers
Discord: discord.gg/wpWQgUP
Medium: medium.com/parsec-frontiers
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